
Your job, as Jimmy, is to play out his revenge whilst racking up points for a multitude of actions, but more on the points system later. This DLC consists of 30 new missions, a few added items of clothing, one or two new cars, 20 extra garage spaces and best of all, free roam. Now, don’t get your hopes up too fast, these missions are not like the original game. These consist of you going to a floating marker, being given a brief two-line description on why you are doing what you are, then accepting. The missions will consist of killing members of a certain family, disrupting certain family’s trade routes or stealing a car. If you’re lucky, you get a mix of the three. At the end of each mission you are given your score and a rank which then loads into the leaderboard where you can compare your scores with others. Your score is based on the kills, headshots, speed, drifts, getting air time in vehicles, condition of the car you delivered (dependant on the mission) and last but not least, how fast you finished the mission. You can also go back at anytime to floating markers (they’re shown on your map as stars) and retry the mission to try and improve your score. You also get an overall score which is based on all the actions you perform from the list above outside of missions. The missions that you are given, like I said earlier, are pretty simple this doesn’t mean that they’re all easy though. I found myself getting increasingly frustrated as I continuously died in a mission (or even worse, on my way to a mission) which then means I am sent back to my last save point. With that said, these were few and far between, for the most part it’s pretty simple and enjoyable, if not a tad repetitive. The main focus of this game, in my view, is speed. There is a new upgrade for your cars which is called ‘Super-Charged’, allowing you to reach higher speeds (and plants a super-charger on your bonnet), the missions are much shorter and much more action packed and the police seem a lot more on edge than usual.


Along with this, the points system awards you for doing things fast or being generally reckless. It does make a nice change to the gameplay of the original though, which isn’t always a bad thing. This DLC does have it’s flaws (as much as I would love for it not to). There are some quite substantial bugs such as certain indestructible vehicles, hands with the power of pistols and disappearing police. With the original Mafia II, you could collect Playboy magazines and wanted posters scattered throughout the missions and city. In Jimmy’s Vendetta you are unable to collect either of these and there are no new collectibles in their place. I found this unusual as these were quite a large part of the re-playability within the original.

Jimmy’s Vendetta has gone in a completely different direction to Mafia II which I found odd.
