


This was however delayed by a month to June 10 internationally with a North American release on June 14. The official release date was then revealed to be in North America, with a worldwide release following on May 6, 2011. On September 3, 2010, 13 years after the start of the development, Duke Nukem Forever was officially reported by 2K Games to be in development at Gearbox Software, with an expected release date of 2011. The case was settled with prejudice and details undisclosed in May 2010. 3D Realms retorted that Take-Two's legal interest in the game is limited to their publishing right. Take-Two Interactive, which owns the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development". Statements by the company indicated that the project was due to go gold soon with pictures of final development. In May 2009, 3D Realms was downsized for financial reasons, resulting in the loss of the game's development team. Originally in development under 3D Realms, director George Broussard, one of the creators of the original Duke Nukem game, first announced the title's development in April 1997, and promotional information for the game was released in one form or another from 1997 until its release in 2011.Īfter repeatedly announcing and deferring release dates, 3D Realms clarified in 2001 that it would be released simply "when it's done". Intended to be groundbreaking, it has become infamous in the video games industry and was considered vaporware due to its severely-protracted development schedule the game has been in development since 1997. It's a sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. It’s definitely worth your time to read the entire statement over on GameSlice.Duke Nukem Forever is a first-person shooter video game for Playstation 3, Xbox 360 and PC, developed by 3D Realms, Triptych Games, Piranha Games, and Gearbox Software.

Take-Two seemingly tried to bully 3D Realms into taking a really horrible deal. It’s amazing how George Broussard is so candid about the whole failed negotiation dealings amidst the lawsuit. Meanwhile, 3DR put over $20m into the production of DNF. Up until July 2008, this was the only publisher money we received for the DNF game. When the DNF game was originally signed with GT Interactive in 1998, GT paid 3DR a $400,000 signing bonus. To be clear, 3DR was not a party to that transaction and did not receive any money from it. Take-Two claims that they paid $12m to GT Interactive/Infogrames to acquire the publishing rights for the DNF game. This is the sum total Take-Two has paid 3DR in connection with DNF. Take-Two never paid 3DR advances or any signing bonus or any other funds related to DNF, up until July 2008, at which time they paid $2.5m in connection with another agreement for an unannounced game. George then goes on to talk about Take-Two’s lawsuit against them:
